3DP-1 | 3D Production | R5 | 2018-11-15 | 15:00 - 17:00
moderated by Stefan Bock
The Importance of 3D in Immersive Audio
3DP-1-1 | Start 15:00 | Duration 60 min. | Lasse Nipkow |
Gregor Zielinsky | 3D Audio Workshop (English)
Immersive Audio represents a number of different audio formats and viewing modes, including Auro 3D, Dolby Atmos, Ambisonics and VR / AR. 3D audio in terms of a geometric point of view is much more than surround + height or moving audio objects in the 3D space. It is the consistent extension of dimensions: from mono (point) and stereo (line) to surround (area) to 3D (volume). The result is a breathtaking spatiality as well as a naturalness of the sound of instruments, as can not be realized in stereo.
Gregor Zielinsky and Lasse Nipkow present their long-term findings and results with 3D audio in the workshop. Using illustrative examples, they explain how to tap the full potential by loudspeaker and headphone reproduction.
Modern Music Production for immersive / 3D formats
3DP-1-2 | Start 16:00 | Duration 60 min. | Lasse Nipkow |
Tom Ammermann | 3D Audio Workshop (English)
More and more music productions in 3D / immersive audio are realized native. In contrast to upmix strategies, thereby the potential of 3D / immersive audio can be fully achieved musically, and it can be used to create new forms of creativity. However, it is not trivial to deal with the large number of audio channels and with new binaural headphone virtualizations meaningfully.
Lasse and Tom are making 3D / immersive audio productions, recordings and presentations since more than a decade on various conventions all over the world. During this new session they will combine their knowledge and experience in 3D / immersive audio to explore main aspects of spatial audio psychoacoustics, production & missing strategies and tools in this comprehensive lecture. The audience will hear samples from new electro artists to famous dance artists like Booka Shade and Grammy awarded Kraftwerk tracks.
3DP-2 | 3D Production | R5 | 2018-11-17 | 09:30 - 11:30
moderated by Stefan Bock
Create MPEG-H with common DAWs
3DP-2-1 | Start 09:30 | Duration 60 min. | Tom Ammermann | Workshop (English)
MPEG-H is still the TV broadcast standard in Korea. Recently also China decided to use MPEG-H as the standard broadcast audio format. Major end user device manufacturers like Samsung and LG implemented it. So it’s very likely that MPEG-H will be available soon on a lot of devices in the marked worldwide what will certainly increase the demand for MPEG-H content very soon. The presentation will show how to create, edit and export MPEG-H content for broadcast applications quick and easy in common production workflows with any DAW.
Vom Konzertsaal ins Kino: Die Hannover Last Night of the Proms 3D-Audio Liveübertragung
3DP-2-2 | Start 10:30 | Duration 60 min. | David Ziegler |
Georg Burdicek | 3D Audio Workshop (German)
2017 hat das Team von Stephan Thyssen und Georg Burdicek als Testlauf die "Last Night of the Proms" aus dem Kuppelsaal in Hannover als Immersive-Audio Produktion aufgezeichnet.
2018 wurde nun das Konzert live als Immersive Audio Produktion in zahlreiche Atmos-fähige Kinos Niedersachsens live übertragen.
Wir geben eine Übersicht über den Produktionsworkflow, Mikrofonierung in Zusammenarbeit mit dem NDR, Live-Mischung, Monitoring sowie Decodierung und Wiedergabe vor Ort.