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CLA-1 | Klassische Musik in 3D | R5 | 2018-11-16 | 09:00 - 13:00
moderiert von Felix Krückels
„So war es.“ — „So hätte es sein können.“ — „So war es sicher nicht, aber...“: Ästhetische, gestalterische und technische Aspekte der Musikübertragung klassischer Musik in 3D-Audio
CLA-1-1 | Beginn 09:00 | Dauer 60 min. | Thorsten Weigelt | Workshop (Deutsch)
Ästhetische, gestalterische und technische Aspekte der Musikübertragung vorwiegend klassischer Musik in 3D-Audio werden anhand von Aufnahmen und Mischungen gezeigt und diskutiert, die an der Universität der Künste Berlin seit 2012 im Format Auro 3D erarbeitet wurden.
„Darf man das?“ — „Sollte man das?“ — „Muss man das?“ und manchmal auch die Frage „Wie macht man das?“
Seit klassische Musik aufgenommen wird, werden ästhetische und auch ethische Aspekte diskutiert, zwischen Reproduktion, Gestaltung und Erschaffung.
Mixing Classical Music in 3D is Actually a Challenge!
CLA-1-2 | Beginn 10:00 | Dauer 60 min. | Ephraim Hahn |
Kseniya Kawko | 3D-Audio-Workshop (Englisch)
At the time, the first classical music recordings in immersive audio formats were made, it was often stated that creating a great sound in 3D audio is much easier compared to conventional stereo or surround formats. Indeed, opening up a 3D main microphone array quickly leads to an exciting and pleasing sound impression, as many acoustical features are recreated in a much more natural way. However, the fine nuances that constitute well known great recordings require still a very detailled work in miking and mixing in order to control the aesthetic intention and musical representation to the very last detail.
As an example, an orchestral recording will be presented by walking in detail through it’s elements and the mixing process.
This work also sums up many of the common conclusions from respected Tonmeisters at the 2018 AES conference on spatial audio - aesthetics and science in Tokyo.
The Importance of 3D in Immersive Audio - Listening Session // Substitute Contribution for "Beethoven's Nine Symphonies as Immersive Audio Experience" by Georg Burdicek
CLA-1-3 | Beginn 11:00 | Dauer 60 min. | Lasse Nipkow |
Gregor Zielinsky | Workshop (Englisch)
3D audio in terms of a geometric point of view is much more than surround + height or moving audio objects in the 3D space.
It is the consistent extension of dimensions: from mono (point) and stereo (line) to surround (area) to 3D (volume). The
result is a breathtaking spatiality as well as a naturalness of the sound of instruments, as can not be realized in stereo.
Gregor Zielinsky and Lasse Nipkow present their long-term findings and results with 3D audio in the workshop. This is a
listening session. A series of impressive classical music 3D audio recordings will be presented.
Musical Impact of Immersive Audio
CLA-1-4 | Beginn 12:00 | Dauer 60 min. | Ephraim Hahn | Workshop (Englisch)
Do 3D audio formats enhance the quality or intensity of musical emotions? This essential question concerning the musical quality and value of the new immersive audio formats was investigated in a study where listeners were presented with classical musical excerpts in Stereo, 5.1 Surround, and Auro-3D 9.1 playback formats. Participants were asked to report their emotional states while listening to two contrasting excerpts of Arnold Schönberg’s string sextet “Verklärte Nacht” op. 5. The results provide evidence that 3D audio can invoke a stronger overall emotional arousal in listeners and therefore has potential to enhance musical aspects in classical music transmission. Listening excerpts are presented during the presentation.